Post
A glitch that hijacks a loading zone to teleport you somewhere the game never intended.
Wrong warps exploit how games handle level transitions. When you enter a door, pipe, or portal, the game loads the next area based on index values stored in memory. By manipulating these values (often through save corruption, frame-perfect pauses, or overlapping trigger zones), runners can redirect the warp to load a completely different area. In 3D Zelda games, wrong warps are routing staples that let you skip entire dungeons by tricking the game into thinking you've already completed them.
Example
In Ocarina of Time, the 'Ganondoor' wrong warp lets runners enter the Ganon's Castle collapse sequence from the Deku Tree by exploiting how the game stores area transition data. It skips roughly 90% of the game's content.
Why it matters
Wrong warps are often the foundation of category-defining routes. They show how fragile game state machines can be and why developers need robust validation for level transition logic.
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