Post
A first-person spell roguelite that treats the dungeon like a series of arena duels.
Ziggurat belongs in the roguelike conversation because its wands, spellbooks, mana types, perk leveling, and room-based enemy waves translate old-school FPS speed into run structure. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.
Example
its wands, spellbooks, mana types, perk leveling, and room-based enemy waves translate old-school FPS speed into run structure
Why it matters
Ziggurat matters because it was early evidence that roguelite design could revive arena-shooter instincts.
Related concepts